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Updated: 52 min 51 sec ago

The God of Destruction Shows Off His Skills

Sat, 01/13/2018 - 01:37

A new character trailer has dropped for Dragon Ball Fighter Z's God of Destruction of Universe 7, Beerus.

In the new trailer, Beerus, walking in alongside his attendant Whis, beats down on Super Saiyan God Super Saiyan Goku. Beerus uses orbs and powerful ki blasts to both keep the opponent away and bounce them around like a plaything (or a ball of yarn).

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Beerus was one of the few characters designed before Dragon Ball creator Akira Toriyama was brought in on the Battle of Gods movie to design and help write, as explained in the March 2013 issue of Japanese magazine GetNavi. Toriyama misunderstood the name, originally meant to sound like the Latin word Virus, and assumed the name was a pun on the word Beer. As such, further characters related to Beerus, such as Whis, Chamba, and Vados all continued that alcohol theme.

Dragon Ball Fighter Z is scheduled for release on PlayStation 4, Xbox One, and PC on January 26. A beta for the game is running from January 14 to January 16, starting a day earlier for preorders, on both PlayStation 4 and Xbox One. You can download the client now to start as soon as the beta begins.

Categories: Games

The Developers Of Life Is Strange And Remember Me Task You With Judging Life Or Death

Thu, 01/11/2018 - 10:30

Vampyr, the newest project from Dontnod, will release its first episode on January 18, with a teaser trailer from the developers dropping today.

The new behind the scenes trailer is a short teaser for what you can expect from the full game. The narrative director, Stéphane Beauverger, explains that the player encounters numerous other people during the story. These people tell the protagonist their thoughts, feelings, lives, and come to him for help, and it's up to the player whether you make them your prey or not.

Check out the teaser trailer below. You can find our preview of Vampyr from E3 right here.

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The first episode of Vampyr, Making Monsters, will be available on January 18. Each new episode will follow a week after the last.

  • Episode I: Making Monsters
  • Episode II: Architects of the Obscure
  • Episode III: Human After All
  • Episode IV: Stories From the Dark

Vampyr is releasing on PlayStation 4, Xbox One, and PC.

Categories: Games

Character Trailer Focuses On The Stoic Assassin Hit

Wed, 01/10/2018 - 17:04

Dragon Ball FighterZ comes out later this month, and Bandai Namco is continuing to drop trailers as we inch closer to its release. The newest teaser centers around Hit, a stoic assassin.

In the trailer, we see him fight against Goku. Hit is a character from Dragon Ball Super, similar to Goku Black. As an incredibly quick and deadly fighter, he puts up quite the fight. Check out the teaser below.

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For more, watch the recently revealed Goku Black trailer. Dragon Ball FighterZ releases on January 26 for PlayStation 4, Xbox One, and PC.

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Surviving Is Hard When Zombies Are After You

Tue, 01/09/2018 - 18:28

Konami has released a new single-player trailer for Metal Gear Survive, the first Metal Gear game since the publisher's split with Hideo Kojima.

In the past, the trailers and footage from the game have emphasized the Survive aspect of the title and this trailer, despite focusing on the game's single-player, does much the same. The protagonist slices trees to make weapons and fight off the zombies that make up the alternate universe Mother Base.

You can check out the trailer below. Metal Gear Survive will run a beta on Xbox One and PlayStation 4 starting January 18 through January 21, which won't require PlayStation Plus but will require Xbox Live Gold. The full game launches on Xbox One, PlayStation 4, and PC on February 20.

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A Push To Become The Greatest

Tue, 01/09/2018 - 17:30

When UFC 3 was officially revealed back in November, we learned a little bit about its career mode, but the focus was largely on the retooled striking and animations. Now, EA Vancouver has pulled back the curtain to reveal the full breadth of the overhauled career mode that has you taking your fighter from young prospect to the greatest of all time.

As mentioned in our initial piece on UFC 3, the new career mode is all about bringing your character up the ranks to become the greatest of all time. When the team looked at what it could improve upon from UFC 2, it noted that it provided players with a long-term goal of becoming champion, but in the meantime, players just had to go out and win to climb the ranks to eventually achieve that goal. To make the mode more engaging, players now have short-term goals as they build toward the ultimate goal of becoming the GOAT. This comes in the form of incremental progress made toward your status as GOAT, as well as achieving goals for each contract. This means that regardless of where players are in their career, they can achieve goals set by the game. If you perform well and achieve objectives in your contract, it gives you a better contract next time, earning you more fight money, which can be used to afford to train at better gyms and improve your fighter's attributes. If the term "fight money" has you fearful of microtransactions, worry not; microtransactions are relegated to Ultimate Team mode.

In addition, over the course of each contract, you develop a rivalry with a fighter, which manifests over social media and can even lead to cinematic sequences detailing the bad blood between you and your rival to set the stage for your fight. You have choices to make during the lead-up to your fight. Not only do you choose from eight gyms of varying quality and prices, but also how you spend your time preparing for the fight. As you're selecting your gym, each has a roster of training partners ranging from fictional generic characters to real UFC fighters to prepare alongside. Once in camp, you have some options of how to allocate your time. If you choose to train, the game simulates your training session for you and allows you to gain attributes to improve your fighter. If you choose to learn, you take part in minigames that can lead to you learning new moves and earn new perks. If you spend time sparring, you jump into the Octagon with a sparring partner that emulates your upcoming opponent, and the game coaches you on how to approach that style of fighter. The final way you can allocate time is through promotional activities. While you obviously want to strike a perfect balance between these activities during any given camp, the ideal situation is to not over- or under-train and to make sure your fighter is at peak fitness for his or her fight.

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To become the GOAT, you must complete a combination of performance and promotional goals. Performance goals consist of things like setting the UFC records for number of knockouts over the course of your career, number of submissions, number of fights, number of "Fight of the Night" or "Performance of the Night" awards, or consecutive title defenses. Promotional goals consist of things like career earnings, pay-per-view cards you appear on, pay-per-view buys when you're on the card, and social media followers. To become the GOAT, you must accomplish six of the performance goals and two of the promotion goals.

Achieving the performance goals is self-explanatory, but the promotional goals are accomplished by taking time out of your training camp to participate in activities that build hype around you and your upcoming fight. These activities include handing out flyers to your gym, posting to social media, announcing a new nickname, doing a meet-and-greet at a local restaurant, or setting up a video game streaming channel. Several of these promotional activities have arcs that build based on your following and career status. For example, starting a streaming channel can eventually lead to you being invited by EA to a promotional event, while another path can land you on the cover of a new EA Sports UFC video game.

Of course, you can't become the GOAT if you never make it into the UFC. Thankfully, there are now multiple paths into the big show. In UFC 3's career mode, your fighter starts out in the World Fighting Alliance, a smaller fight promotion. Depending on how you perform on this smaller stage, you can either get called right up after a few fights, get invited to appear on a season of the UFC's reality show competition The Ultimate Fighter, or earn a last-minute replacement spot on a card in the UFC. This makes it so that the career mode is reactive to your performance from the get-go, and also removes the jarring "try again" screen from UFC 2's career mode if you lost in an elimination match. Of course, the sooner you get called up, the faster you can get to reaching your first title fight and achieving GOAT goals.

With so many improvements in career mode, UFC 3 looks to satisfy those who want to play offline and enjoy a traditional mode that tells the story of going from an unknown athlete to a legend of the sport. Of course, the game still features single-fight modes, Ultimate Team, and online competitive play, but as someone who always looks at career mode as my destination, I'm excited to see how all these changes work in concert to deliver a different experience from past entries.

Categories: Games

New Dragon Ball FighterZ Goku Black Trailer

Mon, 01/08/2018 - 15:24

Bandai Namco has released a new character trailer for Goku Black on the eve of Dragon Ball FighterZ's release.

Prospective gamers can get a glimpse of Goku Black teaming up with Future Zamasu for a devastating attack, and that's not all.

The game comes out for PS4, Xbox One, and PC on January 26.

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For more Goku Black, take a look at this previous footage.

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Watch Vegeta Turn Blue And Beat On His Enemies

Fri, 01/05/2018 - 20:21

In the latest character trailer for Dragon Ball FighterZ, Vegeta shows off his Super Saiyan God Super Saiyan form.

The new form adjusts Vegeta's moveset to focus on power moves and adjusts his supers for different attacks and angles than his Super Saiyan form.

Some of you might be wondering why Vegeta is blue and why anyone would possibly name something Super Saiyan God Super Saiyan. I can't answer the second one, but I'll cover the first. When Goku confronted Beerus and got really, really badly defeated, it was reasoned that a ritual involving six Saiyans could transform him into the Super Saiyan God, a form with pinkish skin and red hair. It worked and Goku was able to fight more evenly against the God of Destruction. The blue form, Super Saiyan God Super Saiyan, is the Super Saiyan form of that God ascension, which both Goku and Vegeta achieved after training.

It is never explained how and when Vegeta became a Super Saiyan God as he handwaves it by saying he did it through training as well and no one questions it. In Dragon Ball Super, the form is simply shortened to Super Saiyan Blue, but FighterZ is using the Return of Freeza movie name of Super Saiyan God Super Saiyan.

The short trailer for the form is below.

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Dragon Ball FighterZ is releasing on PlayStation 4, Xbox One, and PC on January 26.

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Latest Monster Hunter: World Trailer Highlights Elder Dragons, Lots Of Roars

Fri, 01/05/2018 - 16:19

Capcom has release new Monster Hunter: World footage, as well as the first details on its post-launch plans. The new trailer features several of the game's Elder Dragons, including the steel dragon Kushala Daora and the flaming Teostra.

In addition to those creatures, the clip shows Dodogma, a wyvern that feeds on rocks. After chomping on stone, his body converts the digested bits into an explosive substance that he can spit at his foes.

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PlayStation 4 players will be able to join in the final beta for the game starting January 18, and running through January 22. This last look at the game before its January 26 release date features the quests that were available in previous betas, as well as a chance to take on the Nergigante

As far as post-launch content goes, the first free title update will arrive in the spring. It adds the ravenous monster Deviljho, who feeds on anything unlucky (or stupid) enough to get in his way.

Categories: Games

A Dragon Ball Z History Lesson In Quick Flashes

Wed, 01/03/2018 - 20:08

Bandai Namco has released the intro video for Dragon Ball FighterZ, which is mostly made up of quick cuts and zoom-ins on the characters.

The intro is using the in-game graphics to show off the entire roster of characters, obviously starting with Goku but then both Gohans get billing behind Trunks which is just crazy to me. You can check out the trailer below. If you want to get hands-on with the game ahead of its release, you can check out the open beta on PS4 and Xbox One starting on January 14.

Dragon Ball FighterZ is scheduled to release on PlayStation 4, Xbox One, and PC on January 26.

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The Single-Player Of Star Citizen Tells A Sci-Fi Story

Thu, 12/28/2017 - 00:04

The team behind Star Citizen's single player campaign, Squadron 42, has released over an hour of footage of the long-delayed story mode.

Star Citizen's story mode boasts a Hollywood cast, including Mark Hamill as the main character, The X-Files' Gillian Anderson, and Gary Oldman. Hamill, sporting a beard yet again, is referred to as "Old Man" and his interactions with the player shape the story.

Squadron 42 was announced in Cloud Imperium Games' Kickstarter for Star Citizen years ago with an intended release in October 2016. It currently has no release window. Star Citizen as a whole has exceeded $200 million crowdfunding.

You can check out the single player video below.

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Sophitia Shows Off Her Skills In This Reboot Developer Diary

Wed, 12/27/2017 - 22:12

In a developer diary for Soulcalibur VI, producer Motohiro Okubo explains what makes this reboot version of Sophitia so special.

Okubo kind of frames Sophitia as Soulcalibur's Ryu, making her a good character for novices who fights with an orthodox style. Okubo noted that Sophitia and Mitsurugi were the first characters made for the game and every other character was built around their style and visuals.

Check out the developer diary below. Soulcalibur VI is scheduled for PlayStation 4, Xbox One, and PC in 2018.

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Latest Trailer Highlights SSGSS Goku

Fri, 12/22/2017 - 15:50

SSGSS Goku, A.K.A. Super Saiyan Blue Goku, is not a newly revealed character, but the latest trailer for the game highlights him and shows off some of his more powerful moves.

You can check out the trailer below which shows Goku achieving the new confusingly names god form, and use moves like his one-inch punch. Dragon Ball FighterZ is coming to Xbox One, PlayStation4, and PC on January 26 and pre-ordering the game nets you some in-game bonuses.

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To see our entire month of Dragon Ball FighterZ coverage, from when the game was on our cover, click the banner below.

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Rock Duo Vamps Rocks Out About Game About Vamps

Tue, 12/19/2017 - 02:54

A new Code Vein trailer released today might give you tonal whiplash as Japanese Rock Duo Vamps is revealed to be doing the game's theme song. The trailer sets their song to cutscenes and gameplay footage that leaves you rocking out and confused.

The english voice-acted trailer shows off in-game cutscenes, animated cutscenes done by animation studio ufotable, and the Souls-like gameplay that has been the best comparison point for the game so far. 

You can check out the trailer below. Code Vein is releasing on Xbox One, PC, and PlayStation 4 in 2018.

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Latest Trailer Invites You To Join The Resistance

Sun, 12/17/2017 - 23:20

Far Cry 5 is trading its exotic locales of the past for something closer to home, but that doesn't mean things get any less crazy. In the newest trailer, we're treated to some chaotic action while given an overview of how The Resistance works.

In Far Cry 5, an extremist cult has taken over Hope County, Montana. Here, you join forces with The Resistance, who are fighting back with all the firepower they've got. Each time you free a region that was once under the control of the cult, your resistance meter increases.

We also get to see what it's like to have beasts on your side, like mountain lions and bears, who you can have attack foes at your command. Watch the trailer for yourself below.

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For more on Far Cry 5, read about how Ubisoft is building what they describe as a believable cult and watch new gameplay here.

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Watch 13 Minutes Gameplay And Get A Peek At Multiplayer

Sun, 12/17/2017 - 20:05

A new PlayStation Underground video shows off some gameplay of the upcoming remake of Secret of Mana. With a fresh coat of paint and a fully-voiced cast, this remake reimagines the 1993 classic for modern audiences.

In the video, we get to see a playthrough of a dungeon, along with a boss fight at the end. We also get a glimpse of the local multiplayer, a new feature that allows you to complete quests with up to two other friends. We also see characters wearing DLC costumes, such as a Moogle costume.

Watch the thirteen minute video below.

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For more about the remake, read our hands-on impressions. Secret of Mana Remake releases for PlayStation 4, PS Vita, and PC on February 15.  The title will also be getting a limited physical release for PS4 in the United States, Canada, and Latin America.

Categories: Games

Trailer Centers Around Trusty Feline Companions

Sun, 12/17/2017 - 17:02

Rather than focusing on ferocious beasts, this trailer for Monster Hunter: World is instead centered around Palicos. These furry feline companions make a return, and this time they can be fully customized.

In the trailer below, we see that we can modify the color of their fur and choose their tiny clothes. Even small details like eye size, patterns, ear shapes, and voice can be adjusted to your liking. Palicos are trusty companions during your journeys, and can help you out if you're stuck in a difficult battle. Outside of aiding you in your journeys, they can also cook you up delicious meals. For example, in the trailer we see a Palico who happens to be an expert chef. 

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Monster Hunter: World releases January 26 for PlayStation 4 and Xbox One. It's also releasing for PC, but a release date has not yet been confirmed. If you want to get your hands on the game sooner, a second beta on PS4 is coming as of December 22.

To learn more about the game, check out our December cover story coverage by clicking the banner below.

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Watch Gameplay Of Beerus, Hit, And Goku Black

Sat, 12/16/2017 - 18:00

The latest Dragon Ball FighterZ trailer pays homage to the series' classic moments, while also introducing us to some new characters.

The trailer premiered at this weekend's Jump Festa event, and shows off how some of the most important fights from Dragon Ball Z look rendered in Arc System's take on the Unreal Engine 4. The trailer also has the first snippets of gameplay of Beerus, Hit, and Goku Black, all three of whom were revealed a few days ago. The trailer also uses music from the original Japanese series, so anyone in the states who watched the sub instead of the dub should get a little does of nostalgia.

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Rare Details Trading Companies And Player Progression System

Thu, 12/14/2017 - 17:45

The world of Sea of Thieves has players sailing the high seas and collecting booty, but the game is about connecting with friends, and Rare makes that clear in its newest developer video.

In a recent design video, Design Director Mike Chapman says the company isn’t looking to wall players off from each other with disruptive power progression mechanics, “We wanted to build a game where the value of sharing a rich and diverse world with other players is much more meaningful than ever increasing stats."

To do this, Rare doesn’t have any barriers preventing players of different levels from playing together. Players can purchase voyages, or quests, and then all crewmembers vote on which of their voyages they want to tackle together. Majority wins in Sea of Thieves’ voting system, so no random drawing from player choices here. This system allows players who have advanced in the game to go on voyages even with the newest of players.

Voyages are sold by a number of trading companies found in outposts throughout the world, and will award gold, titles, ranks, and cosmetic items to those skillful enough to complete them. These rewards, which are split evenly across a crew, are a part of Sea of Thieves' progression system. Players can unlock customization options and show off to friends by completing voyages, but the company isn't ready to go into much detail about other ways to unlock rewards, such as microtransactions.

"We’re currently focusing on talking about our progression systems, the trading companies and the goal of becoming a Pirate Legend," says executive producer Joe Neate. "We will talk about our business model early in the new year."

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The trading companies each have different focuses, such as the Gold Hoarders’ desire for treasure. This trading company has a stash of keys, and will pay players to help them find the chests that belong to them, or may send them to solve riddles that require knowledge of the world’s islands.

The Merchant Alliance Trading Company desires to control trade in the sea, and will pay pirates to transport items ranging from wild animals to explosive barrels. There are a number of challenges facing pirates as they try to ferry these resources, such as lightning, leaky ships, time limits, and other pirates who may want to steal the cargo.

The last trading company Rare talks about is The Order of Souls, whose members can capture magic from the skulls of fallen pirates, and are happy to reward those who bring the skulls to them. This trading company’s voyages are more combat oriented, pitting players against skeleton crews (literal skeletons, not ships with few enemies), or sending them to attack one of the world’s many forts.

Players can rank up in each of these trading companies by purchasing and completing voyages offered by them. The more of the trading company’s voyages you complete, the more difficult and rewarding the offered voyages become. Eventually, players will achieve the status of Pirate Legend and have access to new voyages and rewards.

Rare is really focusing on player cooperation with Sea of Thieves, so it’s nice to know I’ll never be blocked from playing with my friends, no matter how far ahead (or behind) I get in the game. You can look forward to sailing the high seas with your friends on Xbox One and PC March 20, but in the meantime check out how Rare went about starting work on Sea of Thieves, and how feedback and data from the alpha tests changed the course of the game.

Categories: Games

Blending A Comic Book Look With Tactical Gameplay

Wed, 12/13/2017 - 22:15

We've seen a resurgence of isometric RPGs in the last few years, such as Obsidian's Pillars of Eternity and Larian Studios' Divinity: Original Sin series. Sword Legacy: Omen is the newest to join this trend, which blends a unique art style with tactical, turn-based gameplay. 

Sword Legacy: Omen is an RPG set in Broken Britannia, a realm that the developers describe as "candlepunk," where futuristic technology and medieval aesthetics meet. In the story, this is mostly represented through how alchemy and science are used to make technologically advanced machinery. The plot is also a reimagining of the King Arthur mythos, where a group of misfits embark on a journey to find the long lost sword Excalibur. You play as Uther, the leader of your party, who is accompanied by seven companions. However, you can only bring four at at a time with you. 

Gameplay feels similar to the likes of XCOM and The Banner Saga, where you only have so many moves. Strategy is entwined with how you plan out these maneuvers. When it's your turn, the ground lights up into squares, showing you possible paths for different characters. Certain moves can benefit the whole party, such as the protagonist's melee attack giving all allies a willpower point, which can be used to gain more AP. Other moves, such as moving too quickly toward foes instead of letting them come to you, can put you in harm's way.

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Members of your party have mostly archetypal skills, such as a thief being able to pick locks so you can loot treasure and a mage with basic magical powers. The mage, named Merlin, can shoot fireballs toward barrels which creates explosions that hurt everyone in proximity. This is just one example of how you can use the environment to your advantage, adding a layer of fun. Your party members have over 70 skills to unlock, which includes powers like creating a decoy or teleporting.

In Sword Legacy: Omen, your party members don't respawn after battle. If they collapse, they only return once you've completed the map, which can make for challenging encounters. This proved difficult when I had a downed party member during a tough fight. Much of Sword Legacy: Omen's gameplay doesn't feel that distinct or different, instead feeling similar to most other isometric RPGs I've played. It's not necessarily a bad thing, but hopefully its story and world can help it stand out.

During the demo I played, it was difficult to get a good sense of the story, since it included some placeholder dialogue and voice acting. Some of these were still written or voiced in Portuguese, since the development team is from Brazil. With isometric RPGs in particular, I've always enjoyed seeing how my choices play out or how deep mechanics can go when it comes to managing your party's skillsets. This felt like a missing component in Sword Legacy: Omen, where I didn't find story and gameplay affected one another in a compelling way.

Probably the most unique quality of Sword Legacy: Omen is its art style, which blends vibrant, colorful environments with a cartoonish aesthetic. Characters have a glossy, painted look to them, as if they came out of a graphic novel. When they speak, dialogue appears in comic book speech bubbles. These visuals really drew me in, making the world seem enticing and fun to explore. Originally, the game had a more Disney-like aesthetic, but the team opted for a darker and more gothic tone as development went on. 

Sword Legacy: Omen has some interesting themes, but as it stands, the gameplay lacks innovation and with placeholder dialogue here and there, it's hard to tell how strong a story it tells. With its candlepunk world and an original take on the classic King Arthur mythos, there's still promise that Sword Legacy: Omen can impress as the team continues to tinker. We'll see when it releases in early 2018 for PC.

Categories: Games

The Single-Player Campaign Focuses On Survival Over Stealth

Wed, 12/13/2017 - 18:22

The Metal Gear series has always been about great story-based, single-player experiences, which is why Konami's decision to make Metal Gear into a co-op survival experience with Metal gear Survive was concerning. Today Konami released a trailer with an extensive look at Metal Gear Survive's single-player campaign and, unsurprisingly, it's all about survival.

Yuji Korekado, a producer on Metal Gear Survive, opens the video by explaining that Metal Gear Survive, a spin-off from Metal Gear Solid V: The Phantom Pain, will take place in an alternate timeline from the mainline Metal Gear games. The survival spinoff starts where Metal Gear Solid V: Ground Zeroes ended, with the destruction of Mother Base by the villainous XOF organization. Just as the base is destroyed, a wormhole opens up and sucks in debris and soldiers alike into an alternate world. As a Mother Base soldier, players narrowly escape this fate, but several months later they are tasked with entering the wormhole and establishing a forward operating base by a mysterious organization.

After this wacky setup, the campaign quickly sets up Metal Gear Survive's resource harvesting and base-building mechanics. True to its name, Metal Gear Survive features a lot of elements taken from the survival genre. You'll have to hunt animals, cook food, gather resources, and build defenses like electric fences and turrets in order to survive against wanderers, the crystal-headed definitely-not-zombies that occupy this alternate world. 

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There are main missions and side missions in the single player campaign, however Korekado focuses much more on the Base Camp, Metal Gear Survive's version of Mother Base. The Base Camp will be your home and throughout both the multiplayer and single player you'll be able to add defenses, farm crops, and create resource development facilities in order to increase its strength. Much like in the Phantom Pain, you'll also be able to recruit people and assign them to different teams within your base to increase its capabilities.

The trailer also notes that single player will be inextricably linked with multiplayer in several ways. Ammo is scarce, which means there is an increased focus on melee weapons and bows. Many of these weapons, including a flaming baseball bat, can be crafted using recipes, which can only be accessed through the co-op multiplayer portion of the game. The hardest enemies and missions can only be tackled in multiplayer. Any resources gathered in multiplayer can be used to build your personal Base Camp.

Metal Gear Survive might have the Phantom Pain's combat and visuals, but it's clearly a different beast. We still have yet to see how the survival elements and multiplayer-focused design will pan out, but we'll see if Metal Gear Survive is a worthwhile game in its own right when it launches on February 20.

If you're curious or excited to get your hands on Metal Gear Survive, you can try the beta when it launches in January.

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